﻿using System;
using System.Collections.Generic;

namespace Pixels.Logic.Generators
{
    class WorldGenerator
    {

        public Map generateRandomMap(int seed, int w, int h) {

            var m = new Map();
            m.create(w, h);

            foreach (var tile in m) {
                // empty rocks map
                tile.changeType(TerrainType.rocks);
            }

            return m;

        }
    }
}
